﻿// -----------------------------------------------------------------------
// <copyright file="ParticleEffectType.cs" company="">
// TODO: Update copyright text.
// </copyright>
// -----------------------------------------------------------------------

namespace Particle3DEffect
{
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;

    /// <summary>
    /// TODO: Update summary.
    /// </summary>
    // The sample can switch between three different visual effects.
    public enum PARTICLE_STATE
    {
        EXPLOSION,
        SMOKE_PLUME,
        RING_OF_FIRE,
        SHIELD
    };
}
